TY - GEN
T1 - Design of an educational electronic game system
AU - Mtengi, Bokani
AU - Zungeru, Adamu Murtala
AU - Maphane, Phalaneng
AU - Chuma, Joseph
N1 - Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/9/25
Y1 - 2019/9/25
N2 - The dynamics of learning have evolved over time and continue to change to date because of several reasons that include but not limited to competition for time between formal school curriculum learning and entertainment media such as television and social media, and the growing student teacher ratio that limits interaction of the teacher and his/her students, and as such the notion of a teacher attending to different unique needs of his/her learners remains a pipeline dream for most African governments. As such, we design a system that performs mathematical operation involving addition, subtraction, multiplication, and division (4 mathematical operations) whereby the person who has the highest score will win the game. The system is divided into different sub-circuits. This division includes; Power supply, user input, timing circuit, counter circuit, and display circuits. In the end, a successful prototype was built using an efficient and simple circuit.
AB - The dynamics of learning have evolved over time and continue to change to date because of several reasons that include but not limited to competition for time between formal school curriculum learning and entertainment media such as television and social media, and the growing student teacher ratio that limits interaction of the teacher and his/her students, and as such the notion of a teacher attending to different unique needs of his/her learners remains a pipeline dream for most African governments. As such, we design a system that performs mathematical operation involving addition, subtraction, multiplication, and division (4 mathematical operations) whereby the person who has the highest score will win the game. The system is divided into different sub-circuits. This division includes; Power supply, user input, timing circuit, counter circuit, and display circuits. In the end, a successful prototype was built using an efficient and simple circuit.
UR - http://www.scopus.com/inward/record.url?scp=85077695499&partnerID=8YFLogxK
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U2 - 10.1145/3362752.3362760
DO - 10.1145/3362752.3362760
M3 - Conference contribution
AN - SCOPUS:85077695499
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 6
BT - Proceedings of 2019 2nd International Conference on Electronics and Electrical Engineering Technology, EEET 2019 - Workshop 2019 3rd International Conference on Biomedical Engineering and Bioinformatics, ICBEB 2019
PB - Association for Computing Machinery
T2 - 2nd International Conference on Electronics and Electrical Engineering Technology, EEET 2019 and its Workshop 2019 3rd International Conference on Biomedical Engineering and Bioinformatics, ICBEB 2019
Y2 - 25 September 2019 through 27 September 2019
ER -