Design of an educational electronic game system

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The dynamics of learning have evolved over time and continue to change to date because of several reasons that include but not limited to competition for time between formal school curriculum learning and entertainment media such as television and social media, and the growing student teacher ratio that limits interaction of the teacher and his/her students, and as such the notion of a teacher attending to different unique needs of his/her learners remains a pipeline dream for most African governments. As such, we design a system that performs mathematical operation involving addition, subtraction, multiplication, and division (4 mathematical operations) whereby the person who has the highest score will win the game. The system is divided into different sub-circuits. This division includes; Power supply, user input, timing circuit, counter circuit, and display circuits. In the end, a successful prototype was built using an efficient and simple circuit.

Original languageEnglish
Title of host publicationProceedings of 2019 2nd International Conference on Electronics and Electrical Engineering Technology, EEET 2019 - Workshop 2019 3rd International Conference on Biomedical Engineering and Bioinformatics, ICBEB 2019
PublisherAssociation for Computing Machinery
Pages1-6
Number of pages6
ISBN (Electronic)9781450372145
DOIs
Publication statusPublished - Sept 25 2019
Event2nd International Conference on Electronics and Electrical Engineering Technology, EEET 2019 and its Workshop 2019 3rd International Conference on Biomedical Engineering and Bioinformatics, ICBEB 2019 - Penang, Malaysia
Duration: Sept 25 2019Sept 27 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2nd International Conference on Electronics and Electrical Engineering Technology, EEET 2019 and its Workshop 2019 3rd International Conference on Biomedical Engineering and Bioinformatics, ICBEB 2019
Country/TerritoryMalaysia
CityPenang
Period9/25/199/27/19

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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